Sierpiński Triangle — Classical Chaos
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GPU Sierpiński gasket with scroll-zoom and drag-pan. Each pixel tests barycentric membership through recursive corner remaps until a void or max depth. Depth is screen-capped to avoid sparkles.
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GPU Sierpiński gasket with scroll-zoom and drag-pan. Each pixel tests barycentric membership through recursive corner remaps until a void or max depth. Depth is screen-capped to avoid sparkles.
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